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Welcome To the Assassins Guild website
If Anyone should find any errors please drop me a pm with a brief description and i shall try to resolve it as soon as possible.
The Assassins Giuild Team Speak 3 Server is now live Download Here. The Ip for the server is 193.33.186.70 and the port is 10006. Ask a member of the Guild in-game for the password
The policies of a Guild define it, and how it expects it's members to interact with others. For more information on the policies of The Assassins Guild and what we expect from our members then please click here
Although our new site has a videos area for the ext few weeks you will be able to view guild video's on our you-tube site by Clicking Here
OK so as a guild you are doing a recruitment drive so I am setting all members a competition that relates to your guild's needs at the minute to see more info check out the Forum post by Clicking Here |
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Much has already been written about the consequences of Deathwing’s return to Azeroth during the latest expansion World of Warcraft Cataclysm. Deathwing returns destroying and reforming the land in the process, but how does this radical change really affect its players? It is perhaps safe to say that after five years and eleven million subscribers on, it is unlikely there will be another major influx of new players. Cataclysm, then, is an expansion pack that promises to address the most significant issue that arises from a game which has run as long as World of Warcraft has – boredom.
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The sacred Chamber of the Aspects beneath Wyrmrest Temple has seen kingdoms and armies rise and fall throughout history. For over ten millennia, the dragonflights' five sanctums have remained hallowed ground for dragonkind, undamaged by the chaos of the Demon Soul's creation and protected from the ravages of the Scourge thanks to a rare instance of cooperation between members of all five dragonflights.
The red dragonflight, dedicated to the preservation of all life on Azeroth, has been at the heart of a tentative partnership between dragonflights, known as the Wyrmrest Accord, which the red dragons have guided from their sacred Ruby Sanctum. Draconic unity, at least in the face of grave danger, seems a real possibility.
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The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.
Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative.
The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.
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